Herd instinct/ social game
A group, a tribe, a team, a collectivity, a society, a people, an association, a class, a clan, a population, a nation, an ethnic group, a horde, a conglomerate, a consortium, a cartel, a clan, a gang, a groupuscule, a league, a clique, a chapel, a phalanx, a school, a sect, a gang, a maffia, a faction, a cabal, a coterie, a camarilla, a possee...
While the Inuit have more than 50 words to define snow according to its state, how many do we have to define our collectives?
It's amazing, this need not to stay alone for too long... Hermits are the exception that proves the rule. Human beings like to live with others.
The aim of pArrrAd is to propose a game based on societies, while retaining the playful, friendly character of the bAlllAd company that has made it so unique and successful.
pArrrad also tackles the three practices of parades:
The love paradeTheparade before a show or event The military exhibition.
Three sound drivers
Whereas in the "bAlllAd" show, a single sound commander accompanied the audience, on pArrrAd we'll be dealing with three audio pilots.
These pilots take up to a hundred people under their wings, i.e. 300 helmeted people, who parrot along with the rest of the audience.
Two types of audience
There are three opportunities during the pArrrAd to obtain a helmet, and join the clan, tribe or nation. This way, the most willing can start the adventure right from the start, and the less adventurous can take the time to reassure themselves ;-). You can also just sit back and watch how the pArrrAd evolves. Even if you're not privy to what's being broadcast through the headsets, the presenter will be able to guide you through the adventure.
The helmets are there for all to see, and you need an audience to watch them... It must be useful, since one of the rules is: "participation is not the point".